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Version: v1.0.0-beta.0

Modules

Noir's module system follows the same convention as the newer version of Rust's module system.

Purpose of Modules

Modules are used to organize files. Without modules all of your code would need to live in a single file. In Noir, the compiler does not automatically scan all of your files to detect modules. This must be done explicitly by the developer.

Examples

Importing a module in the crate root

Filename : src/main.nr

mod foo;

fn main() {
foo::hello_world();
}

Filename : src/foo.nr

fn from_foo() {}

In the above snippet, the crate root is the src/main.nr file. The compiler sees the module declaration mod foo which prompts it to look for a foo.nr file.

Visually this module hierarchy looks like the following :

crate
├── main

└── foo
└── from_foo

The module filename may also be the name of the module as a directory with the contents in a file named mod.nr within that directory. The above example can alternatively be expressed like this:

Filename : src/main.nr

mod foo;

fn main() {
foo::hello_world();
}

Filename : src/foo/mod.nr

fn from_foo() {}

Note that it's an error to have both files src/foo.nr and src/foo/mod.nr in the filesystem.

Importing a module throughout the tree

All modules are accessible from the crate:: namespace.

crate
├── bar
├── foo
└── main

In the above snippet, if bar would like to use functions in foo, it can do so by use crate::foo::function_name.

Sub-modules

Filename : src/main.nr

mod foo;

fn main() {
foo::from_foo();
}

Filename : src/foo.nr

mod bar;
fn from_foo() {}

Filename : src/foo/bar.nr

fn from_bar() {}

In the above snippet, we have added an extra module to the module tree; bar. bar is a submodule of foo hence we declare bar in foo.nr with mod bar. Since foo is not the crate root, the compiler looks for the file associated with the bar module in src/foo/bar.nr

Visually the module hierarchy looks as follows:

crate
├── main

└── foo
├── from_foo
└── bar
└── from_bar

Similar to importing a module in the crate root, modules can be placed in a mod.nr file, like this:

Filename : src/main.nr

mod foo;

fn main() {
foo::from_foo();
}

Filename : src/foo/mod.nr

mod bar;
fn from_foo() {}

Filename : src/foo/bar/mod.nr

fn from_bar() {}

Referencing a parent module

Given a submodule, you can refer to its parent module using the super keyword.

Filename : src/main.nr

mod foo;

fn main() {
foo::from_foo();
}

Filename : src/foo.nr

mod bar;

fn from_foo() {}

Filename : src/foo/bar.nr

// Same as bar::from_foo
use super::from_foo;

fn from_bar() {
from_foo(); // invokes super::from_foo(), which is bar::from_foo()
super::from_foo(); // also invokes bar::from_foo()
}

use visibility

use declarations are private to the containing module, by default. However, like functions, they can be marked as pub or pub(crate). Such a use declaration serves to re-export a name. A public use declaration can therefore redirect some public name to a different target definition: even a definition with a private canonical path, inside a different module.

An example of re-exporting:

mod some_module {
pub use foo::{bar, baz};
mod foo {
pub fn bar() {}
pub fn baz() {}
}
}

fn main() {
some_module::bar();
some_module::baz();
}

In this example, the module some_module re-exports two public names defined in foo.

Visibility

By default, like functions, modules are private to the module (or crate) they exist in. You can use pub to make the module public or pub(crate) to make it public to just its crate:

// This module is now public and can be seen by other crates.
pub mod foo;