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Version: v1.0.0-beta.19

Compile-time Code & Metaprogramming

Overview

Metaprogramming in Noir is comprised of three parts:

  1. comptime code
  2. Quoting and unquoting
  3. The metaprogramming API in std::meta

Each of these are explained in more detail in the next sections but the wide picture is that comptime allows us to write code which runs at compile-time. In this comptime code we can quote and unquote snippets of the program, manipulate them, and insert them in other parts of the program. Comptime functions which do this are said to be macros. Additionally, there's a compile-time API of built-in types and functions provided by the compiler which allows for greater analysis and modification of programs.


Comptime

comptime is a new keyword in Noir which marks an item as executing or existing at compile-time. It can be used in several ways:

  • comptime fn to define functions which execute exclusively during compile-time.
  • comptime global to define a global variable which is evaluated at compile-time.
    • Unlike runtime globals, comptime globals can be mutable.
  • comptime { ... } to execute a block of statements during compile-time.
  • comptime let to define a variable whose value is evaluated at compile-time.
  • comptime for to run a for loop at compile-time. Syntax sugar for comptime { for .. }.

Scoping

Note that while in a comptime context, any runtime variables local to the current function are never visible.

Evaluating

Evaluation rules of comptime follows the normal unconstrained evaluation rules for other Noir code. There are a few things to note though:

  • Certain built-in functions may not be available, although more may be added over time.
  • Evaluation order of comptime {} blocks within global items is currently unspecified. For example, given the following two functions we can't guarantee which println will execute first. The ordering of the two printouts will be arbitrary, but should be stable across multiple compilations with the same nargo version as long as the program is also unchanged.
fn one() {
comptime { println("one"); }
}

fn two() {
comptime { println("two"); }
}
  • Since evaluation order is unspecified, care should be taken when using mutable globals so that they do not rely on a particular ordering. For example, using globals to generate unique ids should be fine but relying on certain ids always being produced (especially after edits to the program) should be avoided.
  • Although the ordering of comptime code is usually unspecified, there are cases where it is:
    • Dependencies of a crate will always be evaluated before the dependent crate.
    • Any attributes on a function will be run before the function body is resolved. This is to allow the attribute to modify the function if necessary. Note that if the function itself was called at compile-time previously, it will already be resolved and cannot be modified. To prevent accidentally calling functions you wish to modify at compile-time, it may be helpful to sort your comptime annotation functions into a different submodule crate along with any dependencies they require.
    • Unlike raw comptime {} blocks, attributes on top-level items in the program do have a set evaluation order. Attributes within a module are evaluated top-down, and attributes in different modules are evaluated submodule-first. Sibling modules to the same parent module are evaluated in order of the module declarations (mod foo; mod bar;) in their parent module.

Lowering

When a comptime value is used in runtime code it must be lowered into a runtime value. This means replacing the expression with the literal that it evaluated to. For example, the code:

struct Foo { array: [Field; 2], len: u32 }

fn main() {
println(comptime {
let mut foo = std::mem::zeroed::<Foo>();
foo.array[0] = 4;
foo.len = 1;
foo
});
}

will be converted to the following after comptime expressions are evaluated:

struct Foo { array: [Field; 2], len: u32 }

fn main() {
println(Foo { array: [4, 0], len: 1 });
}

Not all types of values can be lowered. For example, references, Types, and TypeDefinitions (among other types) cannot be lowered at all.

fn main() {
// There's nothing we could inline here to create a Type value at runtime
// let _ = get_type!();
}

comptime fn get_type() -> Type { ... }

(Quasi) Quote

Macros in Noir are comptime functions which return code as a value which is inserted into the call site when it is lowered there. A code value in this case is of type Quoted and can be created by a quote { ... } expression. More specifically, the code value quote creates is a token stream - a representation of source code as a series of words, numbers, string literals, or operators. For example, the expression quote { Hi "there reader"! } would quote three tokens: the word "hi", the string "there reader", and an exclamation mark. You'll note that snippets that would otherwise be invalid syntax can still be quoted.

When a Quoted value is used in runtime code, it is lowered into a quote { ... } expression. Since this expression is only valid in compile-time code however, we'd get an error if we tried this. Instead, we can use macro insertion to insert each token into the program at that point, and parse it as an expression. To do this, we have to add a ! after the function name returning the Quoted value. If the value was created locally and there is no function returning it, std::meta::unquote!(_) can be used instead. Calling such a function at compile-time without ! will just return the Quoted value to be further manipulated. For example:

#include_code quote-example noir_stdlib/src/meta/mod.nr rust

For those familiar with quoting from other languages (primarily lisps), Noir's quote is actually a quasiquote. This means we can escape the quoting by using the unquote operator to splice values in the middle of quoted code.

In addition to curly braces, you can also use square braces for the quote operator:

comptime {
let q1 = quote { 1 };
let q2 = quote [ 2 ];
assert_eq(q1, q2);

// Square braces can be used to quote mismatched curly braces if needed
let _ = quote[}];
}

Unquote

The unquote operator $ is usable within a quote expression. It takes a variable as an argument, evaluates the variable, and splices the resulting value into the quoted token stream at that point. For example,

comptime {
let x = 1 + 2;
let y = quote { $x + 4 };
}

The value of y above will be the token stream containing 3, +, and 4. We can also use this to combine Quoted values into larger token streams:

comptime {
let x = quote { 1 + 2 };
let y = quote { $x + 4 };
}

The value of y above is now the token stream containing five tokens: 1 + 2 + 4.

Note that to unquote something, a variable name must follow the $ operator in a token stream. If it is an expression (even a parenthesized one), it will do nothing. Most likely a parse error will be given when the macro is later unquoted.

Unquoting can also be avoided by escaping the $ with a backslash:

comptime {
let x = quote { 1 + 2 };

// y contains the four tokens: `$x + 4`
let y = quote { \$x + 4 };
}

Combining Tokens

Note that Quoted is internally a series of separate tokens, and that all unquoting does is combine these token vectors. This means that code which appears to append like a string actually appends like a vector internally:

comptime {
let x = 3;
let q = quote { foo$x }; // This is [foo, 3], not [foo3]

// Spaces are ignored in general, they're never part of a token
assert_eq(q, quote { foo 3 });
}

If you do want string semantics, you can use format strings then convert back to a Quoted value with .quoted_contents(). Note that formatting a quoted value with multiple tokens will always insert a space between each token. If this is undesired, you'll need to only operate on quoted values containing a single token. To do this, you can iterate over each token of a larger quoted value with .tokens():

#include_code concatenate-example noir_stdlib/src/meta/mod.nr rust

$crate

A common case when we have a library exporting macro code is that if you quote foo::my_function(), whether the function can resolve will depend on the imports of where the macro code is used. It isn't enough to specify the full path either. crate::foo::my_function() will not work in external crates and my_crate_name::foo::my_function() will not work if the external crate renames the dependency my_function was defined in.

For cases like this there is $crate which when used in a quote will always resolve to the crate the quote is in. So the library author can instead quote $crate::foo::my_function() and have it work in all cases as long as foo and my_function are both publicly visible.

/// We want to access this function within the quoted code below
/// and we want it to work in external crates.
pub fn double(x: u64) -> u64 { x * 2 }

comptime fn double_twice(code: Quoted) -> Quoted {
quote {
// `$crate` is a stand-in for the current crate
$crate::double($crate::double($code))
}
}

Attributes

Attributes provide a way to run a comptime function on an item in the program. When you use an attribute, the function with the same name will be called with that item as an argument:

#[my_struct_attribute]
struct Foo {}

comptime fn my_struct_attribute(s: TypeDefinition) {
println("Called my_struct_attribute!");
}

#[my_function_attribute]
fn foo() {}

comptime fn my_function_attribute(f: FunctionDefinition) {
println("Called my_function_attribute!");
}

Anything returned from one of these functions will be inserted at top-level along with the original item. Note that expressions are not valid at top-level so you'll get an error trying to return 3 or similar just as if you tried to write a program containing 3; struct Foo {}. You can insert other top-level items such as trait impls, structs, or functions this way though. For example, this is the mechanism used to insert additional trait implementations into the program when deriving a trait impl from a struct:

#include_code derive-field-count-example noir_stdlib/src/meta/mod.nr rust

Calling annotations with additional arguments

Arguments may optionally be given to attributes. When this is done, these additional arguments are passed to the attribute function after the item argument.

#include_code annotation-arguments-example noir_stdlib/src/meta/mod.nr rust

We can also take any number of arguments by adding the varargs attribute:

#include_code annotation-varargs-example noir_stdlib/src/meta/mod.nr rust

Attribute Evaluation Order

Unlike the evaluation order of stray comptime {} blocks within functions, attributes have a well-defined evaluation order. Within a module, attributes are evaluated top to bottom. Between modules, attributes in child modules are evaluated first. Attributes in sibling modules are resolved following the mod foo; mod bar; declaration order within their parent modules.

mod foo; // attributes in foo are run first
mod bar; // followed by attributes in bar

// followed by any attributes in the parent module
#[derive(Eq)]
struct Baz {}

Note that because of this evaluation order, you may get an error trying to derive a trait for a struct whose fields have not yet had the trait derived already:

// Error! `Bar` field of `Foo` does not (yet) implement Eq!
#[derive(Eq)]
struct Foo {
bar: Bar
}

#[derive(Eq)]
struct Bar {}

In this case, the issue can be resolved by rearranging the structs.


Comptime API

Although comptime, quote, and unquoting provide a flexible base for writing macros, Noir's true metaprogramming ability comes from being able to interact with the compiler through a compile-time API. This API can be accessed through built-in functions in std::meta as well as on methods of several comptime types.

The following is an incomplete list of some comptime types along with some useful methods on them. You can see more in the standard library Metaprogramming section.

  • Quoted: A token stream
  • Type: The type of a Noir type
    • fn implements(self, constraint: TraitConstraint) -> bool
      • Returns true if self implements the given trait constraint
  • Expr: A syntactically valid expression. Can be used to recur on a program's parse tree to inspect how it is structured.
    • Methods:
      • fn as_function_call(self) -> Option<(Expr, [Expr])>
        • If this is a function call expression, return (function, arguments)
      • fn as_block(self) -> Option<[Expr]>
        • If this is a block, return each statement in the block
  • FunctionDefinition: A function definition
    • Methods:
      • fn parameters(self) -> [(Quoted, Type)]
        • Returns a vector of (name, type) pairs for each parameter
  • TypeDefinition: A struct or enum definition
    • Methods:
      • fn as_type(self) -> Type
        • Returns this TypeDefinition as a Type. Any generics are kept as-is
      • fn generics(self) -> [Quoted]
        • Return the name of each generic on this struct
      • fn fields(self) -> [(Quoted, Type)]
        • Return the name and type of each field
  • TraitConstraint: A trait constraint such as From<Field>
  • TypedExpr: A type-checked expression.
  • UnresolvedType: A syntactic notation that refers to a Noir type that hasn't been resolved yet

There are many more functions available by exploring the std::meta module and its submodules. Using these methods is the key to writing powerful metaprogramming libraries.

#[use_callers_scope]

Since certain functions such as Quoted::as_type, Expression::as_type, or Quoted::as_trait_constraint will attempt to resolve their contents in a particular scope - it can be useful to change the scope they resolve in. By default these functions will resolve in the current function's scope which is usually the attribute function they are called in. If you're working on a library however, this may be a completely different module or crate to the item you're trying to use the attribute on. If you want to be able to use Quoted::as_type to refer to types local to the caller's scope for example, you can annotate your attribute function with #[use_callers_scope]. This will ensure your attribute, and any closures it uses, can refer to anything in the caller's scope. #[use_callers_scope] also works recursively. So if both your attribute function and a helper function it calls use it, then they can both refer to the same original caller.


Example: Derive

Using all of the above, we can write a derive macro that behaves similarly to Rust's but is not built into the language. From the user's perspective it will look like this:

// Example usage
#[derive(Default, Eq, Ord)]
struct MyStruct { my_field: u32 }

To implement derive we'll have to create a comptime function that accepts a variable amount of traits.

#include_code derive_example noir_stdlib/src/meta/mod.nr rust

Registering a derive function could be done as follows:

#include_code derive_via noir_stdlib/src/meta/mod.nr rust

#include_code big-derive-usage-example noir_stdlib/src/meta/mod.nr rust